![]() ![]() Fighting games prior to the c.2000's, rarely (if ever) employed such restrictions. and is potentially a big problem (if the DRM reacts to benign programs, like Xpadder or Fraps "damage scaling" is a more recent phenomenon (in terms of the history of the fighting game genre) and very closely correlated to the e-sports / competitive scene. The system (given how Draconian it's getting, in attempt to stay ahead of ingenuitive hackers) may end up flagging certain other programs that hook to a game but that's and offshoot and not by design. Rather, from tampering with the game's executable files ( see: "Denuvo anti- tamper") - such that the game will not launch without verifying its user / game integrity. The Denuvo DRM is not there to protect from cheating. I don't recommend trying it unless one is well versed at game-hacking and also only when using an 'expendable' save file. However, after trying to modify the game's in-game currency, it spat out a "Game executable compromised" error and subsequently wiped my currency clean (*the "gear" etc. Lastly, I've already hooked the CE to the game and it does not crash ( NB: Sniper Elite 4 does crash when CE is launched - but that can be gotten around by launching the program "unsigned"). That, and the game will inevitably be "cracked", somewhere down the track so, people will get around its gestapos DRM. Well, the website "Cheat Happens" already has a trainer for the game, so it's clearly possible. The same should be done for the inherent damage scaling.Ī really horrible modern day fighting game design trope that should not be forced on Dragu The "gear" in IJ2 already destroys the so-called "balance" anyway (assuming the roster is balanced in the first place, which it's not), and itself is optional / togglable. Why fighting game developers do not add such an option be default, is beyond me. Such a CE script does in fact exist for Injustice (1) already - here: - so the process is indeed possible. like Bane of Darkseid - powerhouses that should inflict 'boss' level damage). However, for non competitive play, it's a disincentive to learn and use more advanced combos and most of all, it's unsatisfying (esp. This is done for competitive balance (a lazy way of balancing a fighting game, in other words). Give people a clue as to what your post is about - discussion, video post, screenshot etc.I'd like to switch of the game's irksome "damage scaling" - the code that causes successive attacks landed, to loss strength the longer a combination extends for. If you want to post like you're 12, there are other sites available for you. For instance, if you disagree with women being in Battle Brothers, "Women weren't historically known as fighters during that time period" is far better than "Social justice warriors just want everything their own way you are gay as hell". However, explain your thoughts and feelings. This is not an echo chamber - you are allowed to disagree. This game takes no prisoners and neither will you! Join the Discord RulesĪll submissions must follow the Reddit rules and guidelines. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. ![]() ![]() Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world.
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